Can you jump diagonally in checkers




















Pieces may only move one diagonal space forward towards their opponents pieces in the beginning of the game. Pieces must stay on the dark squares. Place another checker of the same color on top of it. Now this double-decker checker can move forward or backward on the gameboard.

A Queen moves by diagonally traversing any number of unoccupied squares. Likewise, when capturing, a Queen can travel over any number of unoccupied squares before and after hopping the piece. Capturing is compulsory and where there is a choice, the move that captures the greatest number of pieces must be made.

Men cannot jump kings. A sequence must capture the maximum possible number of pieces. If there are still more sequences, the one that captures a king first must be chosen.

Most variations of the game of checkers, allows players to execute double or triple jump moves. The only restriction to a multiple jump move is that you have to do it with the same checkers piece. Single or multiple jump moves with two different pieces are not allowed. Yes, a kinged-piece can certainly jump another kinged-piece.

This means that even a NON-kinged-piece can jump a kinged-piece. The only advantage to kinging a piece is that it is able to move both Forward and Backward. Players take turns moving one checker per turn.

A piece can move one space sideways, forward, or diagonally towards the opposing home space. The concept of checkers is simple, but you can use strategies to improve your chances of winning. We'll teach you the rules and basic gameplay of checkers!

Checkers is a 2-player game that's played on a special board called a checkerboard. To play, first each player sets up their 12 pieces in the 3 rows at the bottom of their side. Each row should have 4 pieces, and each piece should be placed on a dark square. Then, players take alternating turns moving pieces forward diagonally on the dark squares. Pieces cannot be moved on to the white squares, and a piece may not move backwards.

As players move their pieces, they want to capture their opponent's pieces by jumping over them diagonally on the board. In order to jump a piece, the dark square on the opposite diagonal side of the piece must be unoccupied. Once a piece has been jumped, it is removed from the game. If another jump is available after a piece has been removed, the player that captured the first piece must jump the next available piece. If a player moves their piece all the way to the opposite side of the board, that piece becomes a king.

Place another piece of the same color on top of it to signify that it is a king. Kings can move forwards or backwards, but must stay on the same color as the rest of the pieces. If you want to learn more, like how to block your opponent's moves, keep reading! Did this summary help you? Yes No. Log in Social login does not work in incognito and private browsers. Please log in with your username or email to continue. No account yet? Create an account. Edit this Article. We use cookies to make wikiHow great.

By using our site, you agree to our cookie policy. Cookie Settings. Learn why people trust wikiHow. Download Article Explore this Article parts. Printable Rule and Strategy Sheets. Tips and Warnings. Things You'll Need. Related Articles. Article Summary. Part 1. All rights reserved. This image may not be used by other entities without the express written consent of wikiHow, Inc. Determine who will have the first turn.

Before you set up the board, you need to choose who goes first. You can do this based on who won the last game, a coin toss, or by any other method. The person who will go first will take the black checkers and the other will take the white. Set up the board. Sit across from your opponent and place the board between you and your opponent. The board is made up of 64 alternating dark and light squares which appear in 8 rows of 8. There are 32 light squares and 32 dark squares.

Place the board so that each player has a light-colored square on the corner of the board on his or her right side. Place the checkers on the board. On Chess. Stalemate is a situation in the game of chess where the player whose turn it is to move is not in check but has no legal move. The rules of chess provide that when stalemate occurs, the game ends as a draw.

In losing chess, another chess variant, it is typically treated as a win for the stalemated player. Yes, it is perfectly legal to have multiple queens. One can either borrow a Queen from another set or turn a Rook upside down. Of course you can have as many Queens as the pawns you promote plus your starting one. Begin typing your search term above and press enter to search. Press ESC to cancel. Skip to content Home What are the rules to play checkers?

Ben Davis May 28, What are the rules to play checkers? How can King move in checkers? Is it mandatory to jump in checkers? What moves can you make in Checkers? Can you kill a king in Checkers? Can a single jump a king in Checkers? Can you get a triple king in Checkers? You will be Red, and you will have the option of making your first move at that time.

To move, clicking on a piece; then click on a place to move it to; then click 'Submit' beneath the game board. The game will be placed in the Waiting Room where it waits for an opponent. If an opponent picks up the game, the game will reappear on your game status page in the list where it's your turn to move. If it is your turn, you will see blue outlines around the checkers that your opponent moved in his last turn.

To begin your turn, click a checker that you want to move. Remember, if a jump is available, you must take it. After you click a checker that you want to move, a new page will appear showing that checker with a red outline.

Now, click the space to move that checker to. A new page will load showing the checker moved. If you have made a jump and another jump is available with that same checker, you do not need to click the same checker again.

Just click the next space that it will jump to. When you are through, several Submit buttons will appear beneath the board. You must click a submit button to finish your move. If you do not see the submit buttons, then you may not have taken all the jumps that are available. Check the board again and make sure you have made all your jumps. When this happens, look at the board carefully. You probably have a jump available with a different piece.

If this is the case, then you must jump with the piece that has the jump. Also, you must take every jump that a piece has available. Click Offer Draw at the bottom of the page displaying your game board. Your opponent will be sent a message asking whether she would like to accept or decline a draw. It does not have to be your turn to offer a draw. Offering a draw does not count as making a move in the game.



0コメント

  • 1000 / 1000